# DARKRP RULES -- READ ME

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#### Sluge

Staff member
Owner
General Rules
• Be respectful to all players. Harassment of any sort is not allowed.
• Any threats or intent to harm other players in the community out of role playing context are not allowed.
• Do not complain about staff decisions in-game. Appeals or reports can be made on the forums.
• Avoiding punishments will result in a permanent ban.
• A staff member has the final say on their decision about a rule, including those not explicitly stated in the rules.
• Anyone caught encouraging others to violate rules will have an equal or greater punishment to the rule violation.
• Interrupting admin sits will result in punishment.
• Your name must be spelled using the ENGLISH alphabet. No special characters.
• Advertising of any kind out of character is not allowed without a Super Admin's permission.
• Absolutely no exploiting of any kind. This includes, but is not limited to: hacking, spamming, and attempting to crash the server.
• USE COMMON SENSE --- Treat this game like reality. Don't do something you wouldn't do in real life.

Random Death Match (RDM)
• Players directly harming and/or PHYSICALLY threatening your life, property, and/or freedom may be killed without warning.
• Damage may be inflicted during wars AGAINST THE OTHER TEAM and may be done without warning.
• All other cases of justified killing require a valid 5 second verbal or typed out warning.
• Counting to 5 super fast does NOT count as a valid 5 second warning.
• If a player you're interacting with suddenly pulls out any sort of weapon without warning and/or is threatening you with a weapon/tool (including arrest baton), you can respond by killing them in self defense.
• You may NOT come back and kill your killer if you were RDMed. If you were RDMed, figure out a creative way to take revenge or call an admin.
• You'll receive an even bigger punishment by revenge RDMing.

New Life Rule (NLR)
• On CRUSHED DarkRP, New Life Rule doesn't exist. HOWEVER; revenge RDMing, arresting, or any other revenge action is PROHIBITED. You may NOT come back to your killer and inflict any sort of harm on them solely because they killed you.

FailRP
• You may NOT enter a safezone to avoid damage, arrest, or any form of harm that another player is attempting to inflict upon you.
• You may NOT kill yourself to avoid an RP situation, good or bad.
• Example: If you're getting mugged, you can't kill yourself to get away. You can run, you can fight, but you can't kill yourself.

Metagaming
• You CANNOT assume people's jobs without witnessing their actions.
• Example: Just because someone is a thief doesn't mean they should be arrested because they are walking around being a thief.

Props and Entities
• Prop/Entity spamming, blocking, climbing, pushing, surfing, and minging is not allowed.
• Spawning props inside of other players’ bases during raids is not allowed.
• Building abnormally large bases, obscene objects, or things blocking the road will result in them being removed.
• You cannot spawn any massive props if they block, distract, disrupt, cause lag, or annoy any players.
• A staff member may remove your prop at any moment if it's too big and interfering with anything.
• You can have a maximum of two floating props.
• If there's a prop that you believe should be blacklisted, contact an admin.

Basing and Building
• Staff are the only ones who decide if your base is raidable or unraidable.
• Unraidable bases are not allowed. Your base must be provably raidable or it will be at risk of removal. It can be difficult to raid, but if an admin asks for proof you must prove it.
• You can place a "BUILDING" sign (using the textscreen tool) on your base to isolate and protect yourself from the RP world while you set up base.
• Players cannot raid, kidnap, or otherwise attack you in your base while you have this sign up.
• You CANNOT have printers or any other roleplaying entities in your base while this sign is up and the sign must be removed when you are finished.
• You can only build props inside of your base, with the exception of placing props outside for decorative purposes.
• Example: Placing skulls or flower pots around the outside of your base for aesthetic purposes is okay.
• You can only place KOS lines* in or on your base. The sidewalk and street do not count as your base.
• Megabasing* is not allowed.
• The maximum amount of fading doors per base is FOUR.
• The maximum amount of keypads per base is EIGHT.
• Fading doors that do not function as a base's primary defense (fading doors that players need to bypass to actually enter the base) DO NOT count towards the maximum fading door limit and maximum keypad limit.
• Example: Fading doors used to protect printers or bitminers DO NOT count towards the maximum fading door limit.
• NOTE: A cell* counts towards a base's maximum of four keypads.
• Fading doors must have a minimum 5 second hold time and a maximum 10 second hold time.
• A keypad or button to a fading door must be clearly identifiable. Every fading door MUST have at least one keypad or button.
• You CANNOT use invisible materials to confuse and block players.
• You CANNOT use moving, blinking, flashing, or strobing materials/props in/on your base.
• The maximum level of brightness you can use on a light is 3.
• You CANNOT build while you're being raided.
• You CANNOT fading door abuse* while you're in combat or in danger.
• Example: While you're being shot at or being raided.

*megabasing: blocking a section of the map off with props and treating it like one huge base.

*cell: a small room consisting of one entrance and exit functioning as a holding place for hostages.

*KOS line: a labeled barrier stating that you can be killed on sight after passing it.

RP Relationships (Connections and Friends)
• You are allowed to protect players that you have an RP relationship with (the first rule of RDM extends to these people).
• Ways to be RP related:
• Job - This takes priority over all other RP relations. You MUST follow all job rules before considering RP relation.
• Owning the same base - You can only protect those within the vicinity of your base.
• Hired/Working Together - You must be either jobs that can setup shop together or hired as a guard.

Raiding, Mugging, and Kidnapping
• On CRUSHED DarkRP, you DO NOT need to advert for any of these actions.
• You (and players cooperating with you) must wait 10 minutes before performing these actions again, and 20 minutes before performing these actions again on the same person, base, or organization.
• You CANNOT KOS anyone in the area unless they are directly interfering with your crime.
• If you do choose to advert, you CANNOT multi-advert actions that are different from each other.
• If you do choose to advert, you CAN multi-advert actions that share the same core purpose.
• Example: /advert raid/police raid/revenge raid
• You can counter only if the victim of the crime is your party member or if you're RP related to the victim of the crime (see RP Relationships for more details). All other counters are not allowed unless it's your job to help them.

Mugging
• Maximum amount you can mug: $15,000. • You MUST give a verbal or typed out warning and grant victims at least 5 seconds to react and comply. • Any signs of hostile intentions from the victim (taking out weaponry) are KOS. This DOES NOT apply if the victim already has a weapon out. • Any CLEAR signs from the victim of attempting to escape render them KOS. Kidnapping • Hostage ransom cannot exceed$50,000.
• As a kidnapper, you MUST have a ransom set on your hostage.
• The maximum time a hostage can be held for is 15 minutes.
• ONLY criminal jobs with kidnapping privileges are allowed to take people hostage unless stated otherwise in their job descriptions.
• No kidnapping (restraining or using knockout weapons) is allowed in or within the visibility of the main spawn area.

Raiding
• Once you’ve completed your raid, you must leave immediately. You cannot occupy the base.
• You must have a party of at least four people to attempt to raid and take over the PD. Once leaving, you can be killed by government jobs on the way out. You can also fight back.
• You CANNOT go back to the victim's base as a raider. You CAN go back as a defender.

Gangs
• To be considered an active gang (and therefore need to abide by gang rules), a gang must have at least four members.
• Showing disrespect toward rival gang members is fine, but blatantly attacking or harassing them without reason is not; UNLESS those gang members are in your gang territory.
• To claim a section of the map as gang territory, the members of your gang must collectively buy all the doors in that section.
• This includes the inner doors of properties.
• Players not belonging to a gang are free to enter and exit gang territory as they please. They can still be mugged, kidnapped, etc, but cannot be killed just for being in gang territory.
• Gang territory must be marked with a textscreen at every entrance, clearly claiming that section of the map to be gang territory.
• Gang members act as landlords of property in their gang territory and may charge players to be added to the doors of properties they want to live in.
• If a player chooses to live in gang territory and is given co-ownership of a property's doors, gang members must treat that player as their tenant.
• Gang members CANNOT harass, mug, raid, kidnap, or steal from their gang's tenants.
• Gang members CANNOT enter a tenant's home without giving them a clear 60 second warning and making sure the tenant has heard it. Repeatedly entering a tenant's home without proper reason is considered harassment.
• Gang members CANNOT kick their tenants out without a valid reason and MUST give the tenant 10 minutes to safelymove their belongings.
• Valid reasons for kicking out a tenant include, but are not limited to: refusing to pay rent, attacking gang members, working with the government, putting gang members in danger, etc.
• A gang must own gang territory in order to start a gang war.
• Gang wars MUST be agreed upon by all sides. If a gang chooses to opt-out, this must be respected.
• Gang wars can ONLY take place in participating gang territory. These territories become KOS zones, but ONLY to participating gang members.
• Tenants can choose to help defend the gang territory they live in, but cannot fight outside of it.
• Gang wars end when a gang's leader admits defeat. If there were rewards and/or consequences agreed upon before starting the gang war, they must be fulfilled.

Teleporters
On CRUSHED DarkRP, there are teleporters in spawn leading to different parts of the map.
• While we don't have typical NLR rules, you CANNOT use teleporters to return to your base during a raid.
• You CANNOT use teleporters to escape any role play confrontation. This is FailRP.
• Example: You're being mugged and use a teleporter to retreat to the safety of spawn.
• If a teleporter is within active gang territory, anyone using it from spawn is safe to walk out of that territory without any sort of danger or harassment being directed toward them by members of the gang.
• NOTE: If the person coming from the teleporter is clearly loitering for more than one minute, this rule no longer applies.

JOB RULES
Every job has their RP relationships, ability to raid, ability to mug, and ability to kidnap listed on their descriptions.

Demotions
• Demotions are only for people who fail to complete the objectives of a certain job. Unique reasons for demotion may be valid in the job rules provided. You CANNOT vote to demote without a valid reason.
• If a staff member is online, do not demote for server rule violations. The staff will take care of that.
• A demotion can be put into play if the target player is not carrying out job objectives. However, if there are laws that interfere with their job's objective, they cannot be demoted for that.

Government Jobs
• In the PD, the mayor has the say in what to build. If there is no mayor, then it is passed onto the chief of police. If there is no chief of police, do not build in the PD.
• Props - including fading doors - blocking off doorways in the PD are not allowed.
• The mayor CANNOT create any laws that interfere with the server rules.
• EXAMPLE: A law stating RDM is allowed or a certain job/player is KOS/AOS.
• The mayor CANNOT make a law that prohibits any sort of player movement.
• EXAMPLE: A law stating that jaywalking is illegal.
• Government jobs CANNOT own base doors other than the ones in PD. You MUST sell all of your doors if you change from a non-government job to a government job.
• Government jobs MUST arrest instead of killing after giving a valid 5 second warning, unless a life is in immediate danger.
• Government jobs MUST have a valid and rational reason to want, warrant, or arrest an individual.
• Government jobs can KOS/AOS a non-government player if they have a gun out anywhere past the lobby in the PD.
• Government jobs can resort to KOS if they are in immediate danger.
• EXAMPLE: A player walks up to you or a fellow cop with an assault rifle out and threatens to shoot/starts shooting.
• Government jobs can only build checkpoints if authorized by the mayor or chief of police if the mayor isn't on. Otherwise, checkpoints cannot be built.
• Government jobs CANNOT place illegal items inside a base to arrest or warrant the base owner.
• Government jobs CANNOT own illegal entities.
• Government jobs CAN ONLY raid with a warrant.
• Government jobs CANNOT raid with criminals.
• If a player is wanted, government jobs MUST make every attempt to arrest FIRST. If any lives are in immediate danger, this may be bypassed.
Job Specific Rules:

Hitman
• You can accept one hit every 10 minutes. Wait 20 minutes to accept a hit on the same person.
• The maximum hit price you're allowed to set is \$20,000.

Meth Dealer
• If your meth drop-off is in a base or in gang territory, you are obligated an escort to it.

Hobos
• You can build on the street, but only on the sidewalks. Your building CANNOT overlap onto the road.
• The only guns you can use are pistols.

Thanks for playing on CRUSHED DarkRP, have a great time!

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